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Re: Rank

Postby Meatbag? » Fri Sep 04, 2009 6:05 pm

FlyGemma wrote:zrank, displays your zombie rank.
hrank, displays your human rank.

ztop, displays top 10 zombies.
htop, displays top 10 humans.


Ololwut?

What have we here?

Oh, great. :D
I am a bagged meat. What are you, some sort of zombie?

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Re: Rank

Postby Horizord » Sat Jan 23, 2010 7:55 pm

FlyGemma wrote:There will be no webstats, achievements or RTD because I cant be bothered to code them again and we would still need a suitable webhost for the database.


Soo... When will we be have RTD back...? :P

Joking, of course. I think we'd be better off without RTD.
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Re: Rank

Postby Kateana! » Sat Jan 23, 2010 9:18 pm

After I've done classes for Fenrix on #2, which is after I finish stats/achievements which are nearly done.
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Re: Rank

Postby Horizord » Sat Jan 23, 2010 10:52 pm

Speaking of achievements being almost done, I hope Petey's mentioned that the fire one and the grenade hitting back one aren't working. We tried them several times yesterday.
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Re: Rank

Postby Kateana! » Sun Jan 24, 2010 2:18 am

Yeah, Fire Hazard is fixed along with some other broken achievements. Return to Sender should be working, don't see why its not.
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Re: Rank

Postby Kateana! » Sun Jan 24, 2010 2:25 am

Looked through the logs for the past week on both servers, only zombie to kill anyone with a frag was me. (A team kill).

Line 33310 : L 01/20/2010 - 23:48:36: "^1[^0FG^1]^0Fly^1Gemma<510><STEAM_0:1:13913392><Undead>" killed "[vG] Calfura<506><STEAM_0:1:23472855><Undead>" with "grenade_frag"
Line 33311 : L 01/20/2010 - 23:48:36: "^1[^0FG^1]^0Fly^1Gemma<510><STEAM_0:1:13913392><Undead>" committed suicide with "grenade_frag"


Remember that as with Hl2 & DM, You have to prop push frags to own them. (Right click in ZPS).
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Re: Rank

Postby Meatbag? » Sun Jan 24, 2010 10:09 pm

*Achievement whore nature takes over*
I am a bagged meat. What are you, some sort of zombie?

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Re: Rank

Postby Tzœn’neø (Zoey) » Mon Jun 07, 2010 3:26 pm

Umm rank be broken along with the ban list....... please fix :/
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